//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .h, for easier inclusion in a project

#ifndef ALL_GFX_H
#define ALL_GFX_H

#ifndef PAGfx_struct
    typedef struct{
    void *Map;
    int MapSize;
    void *Tiles;
    int TileSize;
    void *Palette;
    int *Info;
} PAGfx_struct;
#endif


// New Menu Files aka menub:
#include "../gfx/gamegrid1.c"
#include "../gfx/gamegrid1.pal.c"
#include "../gfx/selected.c"
#include "../gfx/selected.pal.c"
#include "../gfx/emptysprite.c"
#include "../gfx/emptysprite.pal.c"
#include "../gfx/redflag1.c"
#include "../gfx/redflag1.pal.c"
#include "../gfx/redflag2.c"
#include "../gfx/redflag2.pal.c"
#include "../gfx/redflag3.c"
#include "../gfx/redflag3.pal.c"
#include "../gfx/redtroop1.c"
#include "../gfx/redtroop1.pal.c"
#include "../gfx/redbarricade1.c"
#include "../gfx/redbarricade1.pal.c"
#include "../gfx/redbarricade2.c"
#include "../gfx/redbarricade2.pal.c"
#include "../gfx/redbarricade3.c"
#include "../gfx/redbarricade3.pal.c"
#include "../gfx/blueflag1.c"
#include "../gfx/blueflag1.pal.c"
#include "../gfx/blueflag2.c"
#include "../gfx/blueflag2.pal.c"
#include "../gfx/blueflag3.c"
#include "../gfx/blueflag3.pal.c"
#include "../gfx/bluetroop1.c"
#include "../gfx/bluetroop1.pal.c"
#include "../gfx/bluebarricade1.c"
#include "../gfx/bluebarricade1.pal.c"
#include "../gfx/bluebarricade2.c"
#include "../gfx/bluebarricade2.pal.c"
#include "../gfx/bluebarricade3.c"
#include "../gfx/bluebarricade3.pal.c"
#include "../gfx/btntroop.c"
#include "../gfx/btntroop.pal.c"
#include "../gfx/btnflag.c"
#include "../gfx/btnflag.pal.c"
#include "../gfx/btnbarricade.c"
#include "../gfx/btnbarricade.pal.c"
#include "../gfx/btntroop_inactive.c"
#include "../gfx/btntroop_inactive.pal.c"
#include "../gfx/btnflag_inactive.c"
#include "../gfx/btnflag_inactive.pal.c"
#include "../gfx/btnbarricade_inactive.c"
#include "../gfx/btnbarricade_inactive.pal.c"
#include "../gfx/btnrandom.c"
#include "../gfx/btnrandom.pal.c"
#include "../gfx/btnrules.c"
#include "../gfx/btnrules.pal.c"
#include "../gfx/btnselect.c"
#include "../gfx/btnselect.pal.c"
#include "../gfx/btnquit.c"
#include "../gfx/btnquit.pal.c"
#include "../gfx/btnreset.c"
#include "../gfx/btnreset.pal.c"
#include "../gfx/back.c"
#include "../gfx/back.pal.c"
#include "../gfx/dpad.c"
#include "../gfx/dpad.pal.c"
#include "../gfx/credits_top.c"
#include "../gfx/credits_top.pal.c"
#include "../gfx/credits_bottom.c"
#include "../gfx/credits_bottom.pal.c"
#include "../gfx/dojoLogo.c"
#include "../gfx/dojoLogo.pal.c"
#include "../gfx/gddLogo.c"
#include "../gfx/gddLogo.pal.c"
#include "../gfx/help_controls.c"
#include "../gfx/help_controls.pal.c"
#include "../gfx/help_howtoplay.c"
#include "../gfx/help_howtoplay.pal.c"
#include "../gfx/menub.pal.c"
#include "../gfx/menub_2player.c"
#include "../gfx/menub_credits.c"
#include "../gfx/menub_help.c"
#include "../gfx/menub_oneplayer.c"
#include "../gfx/menub_options.c"
#include "../gfx/menub_selector.c"
#include "../gfx/menu_credits.c"
#include "../gfx/menu_credits.pal.c"
#include "../gfx/menu_help.c"
#include "../gfx/menu_help.pal.c"
#include "../gfx/menu_options.c"
#include "../gfx/menu_options.pal.c"
#include "../gfx/menu_select.c"
#include "../gfx/menu_select.pal.c"
#include "../gfx/menu_single.c"
#include "../gfx/menu_single.pal.c"
#include "../gfx/menu_twoplayer.c"
#include "../gfx/menu_twoplayer.pal.c"
#include "../gfx/options_music.c"
#include "../gfx/options_music.pal.c"
#include "../gfx/options_sounds.c"
#include "../gfx/options_sounds.pal.c"
#include "../gfx/rating.c"
#include "../gfx/rating.pal.c"
#include "../gfx/troopsLogo.c"
#include "../gfx/troopsLogo.pal.c"
#include "../gfx/troopsLogo_bottom.c"
#include "../gfx/troopsLogo_bottom.pal.c"
#include "../gfx/warning.c"
#include "../gfx/warning.pal.c"
#include "../gfx/menub2.pal.c"
#include "../gfx/menub_musicon.c"
#include "../gfx/menub_musicoff.c"
#include "../gfx/menub_soundon.c"
#include "../gfx/menub_soundoff.c"
#include "../gfx/menub_rumbleon.c"
#include "../gfx/menub_rumbleoff.c"
#include "../gfx/menub_rumbleon.pal.c"
#include "../gfx/menub_rumbleoff.pal.c"
#include "../gfx/menub_back.c"
#include "../gfx/menub_instructions.c"
#include "../gfx/menub_controls.c"
#include "../gfx/menub3.pal.c"
#include "../gfx/howToPlay.c"
#include "../gfx/howToPlay.pal.c"
#include "../gfx/controls.c"
#include "../gfx/controls.pal.c"
#include "../gfx/menub_rules.c"
#include "../gfx/menub_rules.pal.c"
#include "../gfx/numbers.c"
#include "../gfx/numbers.pal.c"
#include "../gfx/board.c"
#include "../gfx/board.pal.c"
#include "../gfx/gametop_blue.c"
#include "../gfx/gametop_blue.pal.c"
#include "../gfx/gametop_red.c"
#include "../gfx/gametop_red.pal.c"
#include "../gfx/quit_bottom.c"
#include "../gfx/quit_bottom.pal.c"
#include "../gfx/win_blue_top.c"
#include "../gfx/win_blue_top.pal.c"
#include "../gfx/win_blue_bottom.c"
#include "../gfx/win_blue_bottom.pal.c"
#include "../gfx/win_red_top.c"
#include "../gfx/win_red_top.pal.c"
#include "../gfx/win_red_bottom.c"
#include "../gfx/win_red_bottom.pal.c"
#include "../gfx/placePieces.c"
#include "../gfx/placePieces.pal.c"

#endif

